
Erechtheion
Programs used
- Blender
- Substance Painter
- Unreal Engine 4
Highly detailed model of reconstructed temple in Acropolis, Erechtheion. Erechtheion visualization project was complete in 2019 to showcase all the benefits of PBR rendering in arhiviz and all related media (online tours, live recreations, etc.).
As a proof of concept, project was placed in procedural environment and captured through cinematic mode in Unreal Engine 4.

Campus
Programs used
- Blender
- Substance Painter
As a part of university visualization this model was made in 2018 to showcase PBR workflow.
All textures were made from the ground up and this model was used as a promotional material to new VR bachelor program. https://strbsu.ru/

Power line
Programs used
- Blender
- Substance Painter
Power lines visualization was made in 2020 to use in an innovative project which aim is to use 3D objects in high-precision environments such as maps and engineering packages.

Chess
Programs used
- Qt Creator
- MySql Database
Chess - excellent game that encourages you to use tactics, strategy and visual memory. But with one tweak we can change the entire game.
DiceChess is a product of our creative in-house work.
We were able to take another spin on such an old game and add a simple tweak in a form of dice that changes the game completely.
Dice acts as an equalizer so everyone can play our game regardless of experience.
Play chess, roll a dice and win! Your turn is dictated by dice roll, if your opponent rolls higher value, it`s his turn, if you roll higher value - it`s your turn. If someone rolls 1 - he skips a turn, if someone rolls 6 - he makes two turns in a row.


Caryatid
Programs used
- Blender
- Substance Painter
Caryatid model was made in 2019 to recreate an Ancient Greece statue out of photoscans. Photogrammetry software was used to create base mesh, then retopology tool InstantMesh reduced polycount on the model.
Next, in Substance package PBR materials were created and painted onto the model according to our historical knowledge about Ancient Greece statues.

Utug Racing
Programs used
- Blender
- Substance Painter
- Unreal Engine 4
U2G Racing is the prototype of a racing game. The prototype is built using Unreal Engine, Blender, Unreal Engine Blueprint.
This video shows one of the early build of the game in which we implemented the basic movement mechanics, in the future we refined the control model to the level we needed.
The second version of the prototype contains the first test track, as well as artificial intelligence for the enemies.
Artificial Intelligence is built from ground up using the Unreal Engine Blueprint. At the moment, AI is at a primitive level but we are working hard to make competitive AI with behavoir trees.
CriticalMass Development is the name of our old team that started work on this prototype.